![]() Building a 2x5 station in one action creates a single station section of size 2x5.Station tiles will remember, which tiles were built together in one action. Stations can be built from multiple sections. 5.2.1 STAT_FLAG_EXTENDED_FOUNDATIONS not set.4.3 Variables that require one or more arguments.Is that you'd have to be pretty dedicated to the dark side to get enough money to then do something like that with the additional fact looming over your head that you will probably be banned by the very active admins on the n-ice servers. To make a counter argument against: "the threshold where your so-called "legit" players stop complaining is the setting where an evil player floods a full corner of the map easily" (pretty obvious when you can only do 77 tiles in totalĪlso I prefer the challenge of other players not the terrain and I don't really care if the map is ugly otherwise I wouldn't be playing openttd at all. You also don't recover 74 tiles per 2.2 seconds. So I went back and tried to do 2 bursts after each other, but after the first burst I've already hit the terraforming limit. (Should be able to do 4096?)Īs I was typing this I thought I might have misunderstood and that you could only do 74+- tiles in one burst, but be able to do multiple bursts after each other. In the picture is the result of what happened. I created a new company and tried to raise a square of 24x24 tiles. And the fact that I'm lazy makes me prefer just flattening land.Īnyway I can agree with the fact that this is probably not needed on all servers and I was suggesting it for #5.įrom what I understand from those links ST2 posted and what he said you should be able to raise a 64圆4 tile area in 1 burst? Which is indeed not low at all!īut I don't think #5 is running the default settings. Well the time it takes to reroute a track around a lake compared to going straight through it, plus the fact that the trains will take less time to go down a straight track. ![]() Possibly we can discuss increase a bit the "terraform_per_64k_frames" on long run servers (mostly #5), but in my opinion making it double is a bit too much. Zero, I have to say: Many times, in many games, terraforming limits have saved the map "sanity". Somehow that limitation " fell from the sky", mostly because of 10. Full text explaining how it works is here. Since we're using the default values for that limitation (terraform_per_64k_frames = 4194304 terraform_frame_burst = 4096), you can check in this example that's not that low. Change this is giving further advantages to companies that have more players on it. And of course, if players are in same company, there must be coordination between them in dealing with the limitations (loan, available cash, vehicle limits, terraforming limits, etc, etc). Since the OpenTTD mechanics revolve around the concept of "competition among companies", values available to each company must be the same, no matter how many players are in the company. best solution is using the limit wisely and not massively. ![]() Well, I'll start with a oldie image, originally posted on Kurt's forum: on by mc21.Īfter all these years, the overall idea is still the same (and it's cheaper): adapt your tracks to the terrain and not the reverse or find a middle ground due the terraforming limit.
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