Extract the VTF file, and then open up VTFedit (tool for viewing VTF files), and hit ctrl e. It can also be good to open up the tf_misc_dir.VPK file, to see if the texture uses normal maps, etc. Next, open up GCFscape (tool for viewing VPKs) and open up tf_textures_dir.VPK from the \tf folder. Select a texture, and open the material browser where it is selected. To fix the errors, open up the Source 1 Hammer editor, and navigate to your VMF. Your map will now open, in all its missing textures glory! Ignore the error that pops up, and just hit 'Yes'. Now, choose your map's file, and hit Open. Go to 'File' -> 'Open' and set the file type to 'Source 1.0 Map files (.VMF). Now that you've got this far, open up the Hammer Editor. Step 7: Creating your VMAP (and how to port maps) I have not delved much into these following options yet, they will come in later guides *The Source 2 Material editor, for editing and creating materials to use. *The Source 2 Hammer editor, for creating your maps. Let me highlight what you'll want to use: This is your base of operations, where you launch all of the tools you'll need. After a small amount of loading, you should be greeted with this screen: Now, back in the Workshop Tools, select your addon and click 'Launch Tools'. It should be in C:\Program Files (x86)\Steam\steamapps\common\Destinations\content\steamtours_addons under whatever you've called it. Step 6: Finding your project's folder and getting your map readyįirst, locate your project's folder. 'Nightfall_d' is a personal project, everything else you see here comes with the tools by default. Now you've opened the tools, you should see a screen like this:Ĭlick 'Create Empty Addon' and give it a suitable name for what you want to do. This allows you to launch Destinations and the Workshop tools without requiring VR, as well as a few other things Follow the exact same steps, and input the same things into the field. Now, repeat this with the Workshop tools. Now, click on 'Set Launch Options' and paste this in: -novr -retail -debug -console -condebug -fidelity -noasserts Right click on Destinations, and select 'Properties'. This will show all your installed applications. Now, go to your Library, and next to the Search tool, click on Games. Now that you've installed Destinations and SteamVR, the Workshop Tools should have appeared within the Tools tab of Library, under the name 'Destinations - Workshop Tools'. To obtain destinations, you need to use a Steam URL protocol to download it - steam://install/453170 It is an interesting case, as it does not appear on the Steam store and does not even have a page on it. This is where you actually access your map, and how you obtain the Workshop Tools. ![]() ![]() Install this, you'll need it for the later steps.ĭestinations is the main thing that you'll need for this guide. SteamVR should be a tool which you have the ability to download. Go to Library -> Tools then scroll down until you reach 'S'. Links to other sections can be found below This tutorial is long overdue, and is Part 1 in my Source 2 tutorial series. This tutorial covers how to set up the Destinations Workshop Tools for use with Source 2's Hammer.
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